USS Dragon "The Beginning"

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Dimensions:
Length: 910 Meters
Width: 350 Meters
Height: 175 Meters
Decks: 54 Decks

General Specifications:

The hull of the Dragon is roughly 25% thicker than any normal starship, ablative armor included in the increase. Originally, the starship was to have it at 50% thicker, but they found having a hull only 25% thicker was much more efficient, and allowed for maneuvers that would mean the added 50% to simply be too much. The Dragon could easily out-maneuver an Intrepid class starship, a feat most large starships can not accomplish.

Also, there are four computer cores, two on each section of the ship. Each have bio-neural gel packs integrated into their system.

Defensive Systems:

The Dragon is now equipped with new weaponry who's specs the crew received from the three dimensions they visited in the 'Dimension Exploration' series. One of which is a huge Phaser Cannon placed on top of the saucer section directly in front of the bridge. It looks as if it were integrated into the hull of the ship, which it partially is, and so leaves the bridge respectfully as the highest point on the ship. It's destructive fire output is 15 times that of the Dragon's normal phaser banks, making it a powerful tool against objects such as Asteroids as well as against huge, heavily shielded ships or stations.

On either side of both the Torpedo Section and the Captain's Yacht covered bay are two Federation-adapted Borg cutting 'phasers.' These phasers produce a very narrow-beam phaser blast specially designed to cut through a ship's hull like butter using the intense energy concentration. The power concentration creates a power out put of 15 times greater than the normal phasers, but as said before, the concentration allows for 'melting' through the hull instantaneously. Theoretically, the phasers could cut through a sovereign from bow to stern in less then five seconds. However, it's effectiveness against shields, except in some cases, such as the Vorkalai, is very limited.

The USS Dragon retains two decks under the saucer section used solely for the purpose of carrying and firing Quantum Torpedoes*. The twin launchers, though not considered rapid-firing launchers, do launch Quantum Torpedoes at a faster rate than normal, and since they are twin launchers, can fire up to 8 in a single launch sequence. On a Dragon class starship, the area designated as the 'torpedo section' is either 2 or 3 decks. On the Dragon, it is only two decks. However, those two decks carry 6000 tightly packed Quantum Torpedoes. Everything, down to even disarming accidentally armed torpedoes, is left to the automated computer system. With one command from the tactical or the command station, the computer does whatever necessary to diffuse the situation**. The storage area is also very unique. With automated 'tubes' for the torpedoes to travel down at nearly the speed of sound, the torpedo launchers are quickly re-loaded, and efficiently. The torpedoes aren't armed until they reach the launcher.

On either side, facing forward, on the Stardrive section of the ship, on the upper half of the base, behind the navigational deflector, are two Photon Torpedo launchers. Both sections carry 4000 photon torpedoes packed in a manner almost exactly like that of the Quantum Torpedo section.

Facing aft below the secondary shuttle bay on the 'tip' of the Stardrive section are both twin Quantum and Photon Torpedo launchers. The torpedoes are also packed in a similar manner to the other sections, but carry half of the amount of torpedoes.

Strategically placed about the ship's hull are 13 phaser banks, four of which reside upon the nacelle struts for added target area. There basically is no blind spot on the ship that the phasers can't reach. They are Type XV phasers, which are relatively unused, as they are only in the experimental stage. Test fires of the Dragon's phasers show that they are reliable, and do generate more fire power than any other phaser class, as comes with going up another step in the Type number.

The Shields are an experimental type of shielding, named the Delta-Omega class***. These shields can actually partially bleed off the energy of weapons fire into some ship systems, such as phasers. However, that ability is limited, and becomes useless when it is bombarded. However, the shields are still at a very high out put, and could easily withstand a large bombardment, though it would cause the ship to almost shake apart. It was joked that the ship might actually fall apart before the shields would fail, but sadly, that joke was later proven wrong.

Propulsion:

The Dragon's warp core, which is now deemed a Type-X1, is now capable of increasing past warp 10****, due to changes in the deflector dish. The Dragon's emergency speed is warp 17, but it can't last long at that speed, and is meant ONLY as an emergency speed. It's normal cruising speed is now up to warp 15. Due to the structure of the Warp pylons and nacelles, the Dragon didn't require any structural changes when the new warp drive was installed. (Technology received in episode 2)

The USS Dragon has 3 impulse engines. Two of which reside on the saucer section on either side of the primary shuttle bay, the third in roughly the same place it would be on a Galaxy-class starship. As was stated prior, the ship can out maneuver an Intrepid-class starship. This is both due to the advanced type-X7 impulse engines as well as the powerful maneuvering thrusters strategically placed about the Dragon. It has been theorized and become a simulated fact that the Dragon could maneuver through an asteroid field of medium density at full impulse*****.

Power Systems:

The Dragon is powered by 3 warp cores, two of which reside on the Stardrive section, the third on the saucer section. One Warp Core, located in what might be considered the normal place for engineering, is used solely for the purpose of powering the Warp drive. This is what allows the Dragon to travel at such highs speeds for such an extended period of time. The Second powers most of the ship's systems, ranging from sonic showers to phasers to even partially powering the impulse engines. The third is usually in low power out-put mode, meant only as a back up when extra power is needed (thought to be a rarity.) All three have their own supplies of Deuterium, matter, and antimatter that would last them up to ten years of full power out-put.

There are also the usual amount of Fusion reactors, though they actually are more efficient and powerful than most others. The two impulse engines on the saucer section are both powered by one reactor, while the third one on the Stardrive section has its very own reactor. This allows for greater power for the Impulse engines.

And of course, the usual emergency power systems.

*Quantum Torpedoes are similar to Photon Torpedoes, in that they use matter and antimatter as its warhead. However, with Quantum Torpedoes, a quantum filament is basically thrown into the mix, increasing the yield of the torpedo.

**There is a separate computer core, a very small one, that is in the Quantum Torpedo section, which also has its own power generator. Hence, the control system for the torpedo section is completely self sufficient, and the possibility of a malfunction or power failure is almost non existent.

***This technology has never been fully duplicated, but is based upon the Jem Hadar's experiments, and later the Federation's experiments, with this technology.

****As was demonstrated in a Star Trek Voyager episode, attaining the speed of Warp 10 without special modifications to the deflector dish and warp field, you will be everywhere at once, and will begin to evolve at an exponential rate.

*****Asteroid fields are measured in density. In other words, the amount of asteroids in one area. Say in one asteroid field, for every square kilometer, there are 4 asteroids. In the second one, there are 12 asteroids per square kilometer. As such, the second asteroid field has a greater density than the first one does. It also depends on the size of the asteroids.


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